[gd_scene load_steps=12 format=1]

[ext_resource path="res://scripts/asteroid.gd" type="Script" id=1]
[ext_resource path="res://scripts/shader/asteroid.tres" type="Shader" id=2]
[ext_resource path="res://images/asteroids/asteroid03_n.png" type="Texture" id=3]
[ext_resource path="res://images/asteroids/asteroid03_c.png" type="Texture" id=4]


[sub_resource type="ConvexPolygonShape2D" id=1]

custom_solver_bias = 0.0
points = Vector2Array( 122, 4, 124, 20, 116, 36, 114, -18 )

[sub_resource type="ConvexPolygonShape2D" id=2]

custom_solver_bias = 0.0
points = Vector2Array( -92, 40, -106, 30, -114, 20, -120, 10, -124, -6, -122, -18, -108, -34, -84, -58 )

[sub_resource type="ConvexPolygonShape2D" id=3]

custom_solver_bias = 0.0
points = Vector2Array( -56, 66, -92, 40, -84, -58, -64, -76, -44, -88, -24, -96, 0, -98, 24, -94, 60, -82 )

[sub_resource type="ConvexPolygonShape2D" id=4]

custom_solver_bias = 0.0
points = Vector2Array( 36, 90, 10, 98, -2, 98, -22, 92, -42, 80, -56, 66, 60, -82, 50, 82 )

[sub_resource type="ConvexPolygonShape2D" id=5]

custom_solver_bias = 0.0
points = Vector2Array( 108, 46, 94, 58, 50, 82, 60, -82, 86, -72, 98, -62, 116, 36 )

[sub_resource type="ConvexPolygonShape2D" id=6]

custom_solver_bias = 0.0
points = Vector2Array( 116, 36, 98, -62, 106, -56, 112, -42, 114, -18 )

[sub_resource type="CanvasItemMaterial" id=7]

shader/shader = ExtResource( 2 )
shader/shading_mode = 0
shader_param/normal = ExtResource( 3 )

[node name="Asteroid" type="RigidBody2D"]

visibility/light_mask = 5
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 2 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = false
shapes/2/shape = SubResource( 3 )
shapes/2/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/2/trigger = false
shapes/3/shape = SubResource( 4 )
shapes/3/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/3/trigger = false
shapes/4/shape = SubResource( 5 )
shapes/4/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/4/trigger = false
shapes/5/shape = SubResource( 6 )
shapes/5/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/5/trigger = false
collision/layers = 1
collision/mask = 1
mode = 0
mass = 100.0
friction = 1.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = true
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
velocity/linear = Vector2( 0, 0 )
velocity/angular = 0.0
damp_override/linear = -1.0
damp_override/angular = -1.0
script/script = ExtResource( 1 )
__meta__ = { "__editor_plugin_screen__":"Script" }

[node name="Sprite" type="Sprite" parent="."]

visibility/light_mask = 5
material/material = SubResource( 7 )
texture = ExtResource( 4 )

[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]

visibility/visible = false
build_mode = 0
polygon = Vector2Array( -24, -96, 0, -98, 24, -94, 60, -82, 86, -72, 98, -62, 106, -56, 112, -42, 114, -18, 122, 4, 124, 20, 116, 36, 108, 46, 94, 58, 50, 82, 36, 90, 10, 98, -2, 98, -22, 92, -42, 80, -56, 66, -92, 40, -106, 30, -114, 20, -120, 10, -124, -6, -122, -18, -108, -34, -84, -58, -64, -76, -44, -88 )
shape_range = Vector2( 0, 5 )
trigger = false


